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4K120 or VRR not working on console

Fix 4K120 / VRR / ALLM on a PS5 or Xbox through a TV or AVR — the optional-HDMI-2.1 reality, the AVR-passthrough trap, per-input toggles, and the right cable.

Start here: Enable console options

Turn on 4K120/VRR in the console video settings.

Problem summary

4K120, VRR, and ALLM are optional HDMI 2.1 features, present only if every link — console, cable, AVR (if any), and the TV input — implements them and they're toggled on at both ends. The console needs its 4K120/VRR options enabled (PS5 Screen and Video; Xbox Video modes); the TV needs the per-input enhanced-bandwidth setting plus Game Mode/ALLM; the cable must be certified Ultra High Speed (48 Gbps); and an AVR in the middle must have a true HDMI 2.1 input/output or you connect the console directly to the TV and route audio back over eARC. A signal that black-screens the instant a 120Hz/VRR game loads is a bandwidth or AVR-passthrough fault, not a console setting.

Operator snapshotEvidence first
First proof

Enable the console's 4K120/VRR options.

Screen to open

PS5: Settings → Screen and Video (4K120/VRR); Xbox: Settings → General → TV & display options → Video modes.

Expected signal

PS5 Screen and Video / Xbox Video modes have 4K120 + VRR on.

Stop boundary

Stop assuming hardware failure before checking firmware and cable.

Layer path

14K120, VRR, and ALLM are optional HDMI 2.1 features — present only if every link (console, cable, AVR if any, and the TV input) implements them and they're toggled on at both ends.
2The console side needs its 4K120/VRR options enabled (PS5 Screen and Video; Xbox Video modes), and the TV side needs the per-input enhanced-bandwidth setting plus Game Mode/ALLM.
3The cable must be certified Ultra High Speed (48 Gbps); a High-Speed cable silently caps 4K120.
4An AVR in the middle must have a true HDMI 2.1 input/output to pass 4K120/VRR — many early '8K/4K120' receivers had passthrough bugs — otherwise connect the console directly to the TV and route audio back over eARC.
Runbook

Step-by-step runbook

Start here. Do each check in order, compare it to the expected result, and stop when the evidence explains the failure or the safe stop point applies.

1

Enable console options

Check: Turn on 4K120/VRR in the console video settings.

Expected result: The console outputs the mode.

If not: Greyed-out options point upstream (cable/TV).

2

Enable TV input features

Check: Turn on the input's enhanced setting and Game Mode/ALLM.

Expected result: The TV accepts 4K120/VRR/low-latency.

If not: Set them on the exact input.

3

Use a UHS cable

Check: Swap in a certified Ultra High Speed (48 Gbps) cable.

Expected result: The link carries 4K120.

If not: A High-Speed cable silently caps it.

4

Handle the AVR

Check: Use the AVR's true 2.1 port + Enhanced setting, or go console→TV direct + eARC.

Expected result: 4K120/VRR passes (or you've bypassed the AVR).

If not: Update AVR firmware if passthrough is buggy.

5

Update + verify

Check: Update TV (and AVR) firmware; confirm VRR support/range.

Expected result: The mode is accepted and stable.

If not: Some TVs need a firmware update for 4K120.

Safe stop: Stop assuming hardware failure before checking firmware and cable.

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Decision tree

Decision tree

If: No 4K120/VRR option appears at all

Then: Console toggle or per-input TV setting off.

Action: Enable the console video options and the input's enhanced/Game Mode.

If: Black screen the instant a 120Hz/VRR game loads

Then: Bandwidth or AVR-passthrough fault, not a setting.

Action: Use a certified UHS cable; bypass/upgrade the AVR.

If: Works direct to TV but not via the AVR

Then: AVR lacks a true 2.1 port or has buggy passthrough.

Action: Use the AVR's 2.1 port + Enhanced setting, or go direct + eARC.

If: 4K120 rejected until updated

Then: TV firmware doesn't yet accept the mode.

Action: Update TV firmware, then retry.

Safe stop: Stop assuming hardware fault before a firmware check.

If: VRR tearing/flicker rather than no signal

Then: VRR range/compatibility quirk.

Action: Confirm the display's VRR support and the game's VRR; toggle VRR.

Evidence

Evidence table

SymptomEvidence to collectLikely layerNext action
No 4K120/VRR option to enableConsole video settings + per-input TV settingToggles off / Standard input modeEnable console options + input enhanced/Game Mode.
Black screen when a 120Hz/VRR game startsCable rating + AVR passthroughBandwidth / AVR-passthrough faultCertified UHS cable; bypass/upgrade AVR.
Fine direct, fails through AVRAVR HDMI port tier + firmwareAVR can't pass 2.1Use 2.1 port + Enhanced setting, or go direct.
4K120 rejected on a 2.1 TVTV firmware versionFirmware doesn't accept the modeUpdate TV firmware.
Tearing/flicker with VRR onDisplay VRR range + game VRR supportVRR compatibility quirkConfirm support; toggle VRR.
Reference

Commands and settings paths

Enable console 4K120/VRR

PS5: Settings → Screen and Video (4K120/VRR); Xbox: Settings → General → TV & display options → Video modes.

Where: On the console

Expected: 4K120 and VRR options are enabled.

Failure means: Greyed-out options mean a link/cable/TV limit upstream.

Safe next step: If greyed out, fix the cable/TV input first.

Enable TV input enhanced + Game Mode

Enable the input's enhanced-bandwidth setting and Game Mode/ALLM for the console's input.

Where: On the TV menu, for that input

Expected: The input accepts 4K120/VRR and low-latency.

Failure means: Standard mode / no Game Mode blocks the features.

Safe next step: Set both on the exact input the console uses.

Test console-direct with a UHS cable

Connect the console directly to the TV with a certified Ultra High Speed cable.

Where: At the HDMI connection

Expected: 4K120/VRR works direct = the AVR/cable was the limit.

Failure means: If direct works, the AVR or cable was the fault.

Safe next step: Use the AVR's 2.1 port + eARC, or keep it direct.

Hardware boundary

Hardware and platform boundary

Change only when

  • Add a certified Ultra High Speed cable and, if you route through a receiver, an AVR with a genuine HDMI 2.1 (40/48 Gbps) port before expecting 4K120/VRR — or connect the console directly to the TV and use eARC for audio.

Evidence that matters

  • Console 4K120/VRR toggles on, the TV input's enhanced + Game Mode on, a certified UHS cable, and a true 2.1 path end to end.

Evidence that does not matter

  • The '8K/4K120' label on an AVR — verify a real 2.1 40/48 Gbps port and current firmware, since early models had passthrough bugs.

Avoid

  • Using a High-Speed cable for 4K120, or routing through a non-2.1 AVR port and blaming the console.

Related problems

Last reviewed

2026-06-03 · Reviewed by HomeTechOps. Built from 2026-06 research verified against PlayStation's VRR/PS5 posts and HDMI.org (2.1 features are optional). The operator differentiators are the optional-features reality, the AVR-passthrough trap (connect direct + eARC), the per-input Game Mode/enhanced setting, and the certified UHS cable requirement.

Sources/assumptions

  • Assumes a PS5 or Xbox Series X|S driving 4K120 and/or VRR/ALLM to an HDMI 2.1-capable TV, optionally through an AVR.
  • PS5 VRR/ALLM/4K120 behavior and the Ultra High Speed cable recommendation are from PlayStation's own posts; HDMI 2.1 features being optional is stated from HDMI.org.

Source-backed checks

HomeTechOps turns official docs and conservative safety rules into a shorter runbook. These links are the source trail for the page direction.

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